Help Doctor Artifact launch an expedition! Equipped with unique devices, research mysterious items and travel across the globe! Strangers from around the world hunt Doctor Artifact down just to have their relics examined. Carefully decipher the artifacts in a special lab and watch as amazing and breathtaking stories unfold in Artifacts of the Past – Ancient Mysteries, a fantastic Hidden Object game.
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Left-click and drag into place. If the space is empty, it will be filled, and vice versa. You Rangy Lils Wild West Adventure only color the lines that are meant to be Rescue Quest Gold color you are using. Locate all the hidden objects on the list. Click on the control that appeared over the calendar. Pieces will snap into place when correct. The game tempo keeps you moving along at an enjoyable pace, the HOS are challenging without being frustrating, the puzzles are frequent with clear instructions, and the story line is amusing. Click and drag the Receiver bar to the left or right green. Mystsries Puzzle 2 Connect all the wires, from the energy source red to the receiver green. The Journal may hold information or clues for solving the current minigame. I played normal and it was easy for me. Collect all the fragments. Take the third safe handle. Open the box below Delaware St. John: The Seacliff Tragedy tool cage. Find all 4 pieces of the Shield Artifadts and 2 pieces of the Sword blue and place them in the Altar B.
Left-click, hold and drag the overlay into position so that it matches the photograph B. Select the calendar disc C. Use the hammer to find the weak spots. Use the KEY on the door B. Dr Artifact is called on for his help by several people to have their mysterious items examined by his unique equipment to solve three separate but related phases of a mysterious plot which has rather a surprising finale. I found it easy at some places and hard at others. Select the first bottle to begin the game A. Look at the 3 branches for a hidden object game A. Note: some pieces will not appear until you perform certain tasks. Find all 25 scraps of Paper yellow including the remaining piece of the Photo cyan. Pull the lever on the left side of the hut A. You have now unlocked all 3 stories and can play any scene you like.
Integrator Minigame Car Mechanic Manager Click on the Integrator 4 — see the screenshot in the Gameplay section. Find all 20 Birds yellow in the Tree 1. Pastt: all 25 scraps of Paper yellow including the remaining piece of the Photo cyan. Collect the Pruning Shears Jump Jump Jelly Reactor and use it on the vines. Click and rotate the Emitter Wheels clockwise hte counter-clockwise cyan to adjust the spacing between the light rays. Back in the lab, select the Integrator, the leftmost machine. Select the bed of the truck for an additional scene A. Click on the Mystery Loss 2 left side of Artkfacts altar to open a mini-game B. Click on a jar of dye; Artigacts paint the empty spots on the parchment A. Complete the path to open the electric lock. Take the chest from the boat D. Click on the boat for a hidden object area. Click when you see the bullseye and then click on the boat to reel it in. You have completed Artifacts of the Past: Ancient Mysteries! Please refer to General Information for more detail on navigating scenes and using available features.
Click on the Periscope Visor to see your next destination. Remove the boards in numerical order 1 — Integrator Minigame 1 Click on the Integrator 4 — see the screenshot in the Gameplay section. No animations, no voice-overs: just a bit of reading the very short dialogues. Click on the Fish 5 for an object search. Click on the Fruit Crate 4 for an object search. Take the chest from the boat D. Click on the points: N — E — W — S. Press the stone buttons in numerical order 1 — 5. In Normal mode, the Hint and Skip buttons charge in 60 seconds, and the Change List button charges in 90 seconds. Look in the eyepiece. Use the control at the bottom to rotate the red overlay left and right A. The clues you gather are automatically noted in the journal. The object is to line up all 10 light rays with the 10 Receivers.Place the books on the shelf in alphabetical order. Use the control to rotate the overlay A. Collect the Crowbar 2 and use it on the side of the Wheelbarrow B. Position the planets following the notes in the journal. You can Skip or quickly click through all cutscenes and dialogs with your mouse. If the space is empty, it will be filled, and vice versa. Remove all 15 boards, beginning with the topmost board. Left-click and drag into place. I enjoyed it - a relaxing, pleasant and not too much taxing of the old grey cells. Select the projector on the right side of the lab. Click on the right, center cubbyhole. Once in the lab, select the projector A. Left-click and drag it into place. Move the hand with the red stone to 3 2. Click on the leaves in sequence
Locate all the statues. Collect the Key b and use it on the Lock 2. Find the Key 3 and use it on the Chest B. Find all 14 pieces to the Nefertiti Key yellow and use them on the Wall green. Click and rotate in either direction each wheel until the correct Symbol magenta is beneath each White Arrow red. You can only color the lines that are meant to be the color you are using. The Blue hand moves all three hands, the Red hand moves itself and the Green hand and the Green hand only moves itself. This puzzle is randomized; solutions are varied. Once in the lab, select the opener the second machine from the left. Use the KEY on the door B. You must solve A in order to solve B, and you must solve 1 in order to solve 2. Find the 8 pieces of the Stones yellow and use them in the spaces on the Lintels E in the order shown in the Journal red — inset. The object is to line up all 8 light rays with the 8 Receivers.