G.H.O.S.T Chronicles: Phantom of the Renaissance Faire

G.H.O.S.T. Chronicles: Phantom of the Renaissance Faire finds you hot on the trail of a menacing and terrifying ghost. This vengeful ghost has damaged attractions, vandalized shops and has driven away the park patrons. Inspect the park and determine if this is indeed ghostly activity or just a cruel and disastrous hoax. It is up to you to find out who is behind the haunting at the Renaissance Faire in this exciting Hidden Object Adventure game.

Go back to the main scrolling stage area where you started. The Bad A bit on the short side. Pick up the Keys and go back. Phantom of the Renaissance Faire is a beautifully done, smart game that masterfully accommodates a variety of skill levels and is still fun even on your second playthrough. Pick up the Lever. You can go right or left once inside the stage set: proceed to the left. Variable skill settings. In the next room, again you can take a right or a left. Click when the green up arrow appears to move into the next area. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs. Place the Boat from your inventory onto the moving trolley 3. Go back to the first corridor inside the set. Finally, take a right. The stage is all yours now. Go back and towards the blue curtained area of the stage again.

Flirter G.H.O.S.T Chronicles: Phantom of the Renaissance Faire

Fairies: 0 Note: there are no fairies in the Theater area 1. New Yankee in King Arthurs Court 4 Collectors Edition the Painting on the glued area to complete the task. The Spears Renaissance Faire is based on an actual theme park, and the attention to detail really shows. Fun puzzles. Use the Lever on the Trap Door Release to open it. Go right. Go back and towards the blue curtained area of the stage again. In many cases, finding the last hidden object will reveal an item that you can take with you, so that you can use it to solve a puzzle somewhere else in the park. As many as three hint-giving fairies are concealed in each location; Renaisance can collect 68 throughout the entire game. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs. Use the item you found inside the trap door to restore power to the Gates of Nottingham. Place the Boat from your inventory onto the Renaissqnce trolley 3. Pick up the Keys and go back.

Pick up the Lever. Beautiful visuals. Click on the panel to move closer. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game. Use the item you found inside the trap door to restore power to the Gates of Nottingham. Some locations have hidden objects, some have puzzles, and some have both. In the next room, again you can take a right or a left. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Use the Painting on the glued area to complete the task. Pick up the Keys and go back. The Spears Renaissance Faire is based on an actual theme park, and the attention to detail really shows. Proceed inside, going left just like before. Go back to the first corridor inside the set. Fun puzzles.

Place the Queen cutout into the boat 4. Use the Lever on the Trap Door Release to open it. Place the candle from your Mad Mouse underneath the flask to make glue. Go back, moving to the middle area of the stage. The Bad A bit on the short side. Fairies: 0 Note: there are no fairies in the Theater area 1. You can go right or left once inside the stage set: proceed to the Jewel Keepers.


Finally, take a right. Use the item you found inside the trap door to restore power to the Gates of Nottingham. Use Glue on the queen cutout 5. In the next room, again you can take a right or a left. The Spears Renaissance Faire is based on an actual theme park, and the attention to detail really shows. Go back to the main scrolling stage area where you started. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs. Some locations have hidden objects, some have puzzles, and some have both. Click when the green up arrow appears to move into the next area. Pick up the Keys and go back. Continue up and to the wooden panel. Use the Keys on the lock to open it.

Click on the panel to move closer. Place the Boat from your inventory onto the moving trolley 3. Time to exit to the previous area via the down green arrow. Click on the electrical box above the red barrel. Use the Lever on the Trap Door Release to open it. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Pick up the Lever. Put the Alum from your inventory into the crushing bowl. The stage is all yours now. The Bad A bit on the short side. Use the Painting on the glued area to complete the task. If you played on the easier setting the first time, switch to the harder version for your second try.

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G.H.O.S.T. Chronicles: Phantom of the Renaissance Faire Walkthrough - Chapter 1

10 thoughts on “G.H.O.S.T Chronicles: Phantom of the Renaissance Faire

  1. Take the arrow that leads up to the blue curtained area, proceed inside the stage set. The Bad A bit on the short side. Use the Painting on the glued area to complete the task. Some locations have hidden objects, some have puzzles, and some have both.

  2. Some locations have hidden objects, some have puzzles, and some have both. Take the arrow that leads up to the blue curtained area, proceed inside the stage set. Use the Painting on the glued area to complete the task.

  3. Click on the Flour to add it to the flask 3. Place the Queen cutout into the boat 4. Beautiful visuals. Time to exit to the previous area via the down green arrow.

  4. Pick up the Lever. If you played on the easier setting the first time, switch to the harder version for your second try. Click when the green up arrow appears to move into the next area.

  5. Use the Painting on the glued area to complete the task. Pick up the item inside. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs.

  6. The puzzles vary from t he straightforward — finding the key to unlock a door — to the more exotic, like finding the right present to help a gnome impress his ladyfriend. Place the Queen cutout into the boat 4. You will automatically be taken to the Gates.

  7. Click on the Flour to add it to the flask 3. Go back to the main scrolling stage area where you started. In the next room, again you can take a right or a left. Use Glue on the queen cutout 5.

  8. Use Glue on the queen cutout 5. Go back to the main scrolling stage area where you started. Click when the green up arrow appears to move into the next area. Click on the electrical box above the red barrel.

  9. Click on the panel to move closer. You will automatically be taken to the Gates. Click on it again to add it to the flask.

  10. Use the Painting on the glued area to complete the task. Go back to the first corridor inside the set. The stage is all yours now.

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