Solve the mystery of a seaside town and uncover your lost memories in Fierce Tales: Marcus' Memory! After waking up on a deserted beach with no memory of who you are, you set out to find the one person who can help you. But when you arrive at the nearest seaside town, you learn that memory loss isn't your only problem. The village is buzzing with reports of terrifying "sea people," and uncovering the truth behind these strange creatures might just be the key to recovering your own lost memories. Hold your breath and dive into this thrilling Hidden Object Adventure game!
To solve this puzzle, push the buttons in the numerical order Turn right. Open the bag; take the flint V , and the pencil underneath W. Like a good novel, alongside the main theme of rescuing Dolores, there are flashbacks which gradually fill in the missing links to reveal a tale that will keep you playing avidly to the end. Date published: Rated 5 out of 5 by auggie from Absolutely Gorgeous!! Cut the seam N with the scissors M and take the magic wand yellow. The HO'S and puzzles were evenly spaced as well as point and click. Give the closed clam to the crab P and take the whistle Q. Zoom into the ground again light blue. Catch the worm with the empty fishhook green and take the hook with worm. You have no idea of who you are, know nothing about the locket you are holding, or why that guy tried to kill you. Take the knife H. You also can use the map or not, depending on how hard you want to play.
The map and hints are enough to see you through without the need to buy the strategy guide. Beautiful and colorful graphics. Lots of written clues to read. Make note of the code green. Play the HOP. Really interactive as I said. Give the closed clam to the crab P and take the whistle Q. Walk down three times. Go to the Sea Museum. To solve this puzzle T , set the cannon and the board pieces correctly so that the cannonball reaches the hole U. Very well done. Most of the puzzles were doable.
Les plus Fierce Tales: Marcus Memory amoureuses togo
Zoom into the chest; read the book purpleinsert the STAR into the niche Fierce Tales: Marcus Memoryand remove the padlock. Break the column with the crowbar light blue and take the ladle L. Move the red fish and the Mmeory fish into the following positions:, purple area,, 2-purple area,purple area, purple Smiling Pasta,,and Take the cookie, give it to the parrot purpletake the feather Xtouch the bat with it Yand take the wing Z. DO give it a try. You have to find and collect turtles thru-out the game. Fiecre the rope with the scissors O and take the cuckoo P. Zoom into the column D. Connect the cuckoo to the clock Q and take the egg R. The HO'S and puzzles were Ta,es: spaced as well as point and click. Cut the seam N with the scissors M and take the magic wand yellow. Play the HOP. Marus do not get the bonus chapter with this one.
Date published: Rated 5 out of 5 by auggie from Absolutely Gorgeous!! Go to the Sea Museum. Move the red fish and the blue fish into the following positions: , , purple area, , , , , , , 2-purple area, , purple area, purple area, , , , and Move aside the leaf and take the moth T. A new and interesting story, superb production qualities, pleasantly challenging without brain strain, and dolphin friendly! Go to the Fishing Village. You do not get the bonus chapter with this one. Talk to the woman R. There are three grades of difficulty you can choose from in the beginning: casual, advanced, and hardcore mode. Go through the door and talk to Vasco. Play the mini-game. Up, left x3, up, left x2, down, left x2, up x2, right, up, right x5, down x3, left, down, left, down, and left x3.
Open the bag; take the flint Vand the pencil underneath W. You get achievements when you find items and progress thru the game and for not using the hint button. Something fun to do. To solve this puzzle Tset the cannon and the board pieces correctly so that the cannonball reaches the hole U. Up, left x3, up, left x2, down, left x2, up Marrcus, right, up, right x5, down x3, left, down, left, Rainforest Solitaire, and left x3. Dip the brush into the Sparkle Unleashed to acquire the brush with paint. I can't recommend it highly enough in either version. Press the pocketknife twice and take the corkscrew U. Take the matches, use them to light the stove Xput the kettle on the stove, take the kettle, pour it over the binoculars, and take the binoculars Y. Turn right. And in one part the answer to a puzzle was so small I had to go to the walk through to see what it was. There is a journal to keep track of story — which Fierce Tales: Marcus Memory a bit confusing in the middle for a while. You have a interactive jump map for getting around, and hint will Mejory if there is something to do in that scene. Walk down.
VideoFierce Tales: Marcus' Memory - Walkthrough #1 - Begining
To solve this puzzle S , swap the positions of the red and the blue fishes. Loved the color and clarity of the many different scenes and locations in this game. Insert the key into the lock light blue and take the seahorse C. Take the OIL F. There are regular HO'S and find the object and use it to get the next object. Cut the rope with the scissors O and take the cuckoo P. Take the shell I. Put the egg on the box S and take the constellation T. Overall,I would recommend this game in a heartbeat! A new and interesting story, superb production qualities, pleasantly challenging without brain strain, and dolphin friendly! The hint button is good, tell you where to go, I do not think you will need it much. Take the light blub V. Talk to the woman R.