Twilight Phenomena: The Lodgers of House 13

Save yourself and humanity in Twilight Phenomena: The Lodgers of House 13! It's 1980s England and there's a beautiful 3-floor mansion in the shade of branchy trees. With a friendly landlord and inexpensive rent, most people would envy those who live here. But bloody things are happening inside of this house. Guests are beheaded, and with every new victim humankind is getting closer to meeting a horrible monster. Is there anyone to prevent this nightmare?

Hubby wasn't amused! Look in the hamper for the next puzzle. When you have them in the correct order, push the button and solve the mystery. Arrange the tiles in order of human evolution. Follow the path behind the fountain and locate the gnomes. Return to the guillotine room. Date published: Rated 5 out of 5 by KeysPirate from Beautiful! Good creepy story, with consistent - so far - internal logic. Click on the wings until they are in the correct position. This comprehensive walkthrough has shown you the necessary hints to survive the evil that lurked there. Good story. Pull the end of the rope attached to the bell L. I also went back and replayed some of my favorite mini-games and in a week or 2 after I forget how to solve the mini-games I will replay them again! In fact, I'm going to purchase the other Twilight Phenomena game right now.


Une Twilight Phenomena: The Lodgers of House 13 juif cherche

Unwrap the chocolate candy and then eat it C. HOS You never get bored in the game because there is always something to do. When almost everything is done in these scenes a new area opens Phenomens: with more exciting things to do! Not many hidden object Bubble Zoo 2, which I like. The whole game except for the heads was real eye candy. Even a written epilogue Lodgerx have been appreciated, though frankly I would have liked more than that. Give the NUT to the hamster. I loved that it wasn't a HOG and that there were animals. You will be confronted with the owner. Head back to the dove house, look in the cage and take out the broken Phenpmena:. Date published: Rated 5 out of 5 by cejene from Trying to keep my head Very entertaining game. Go back to the playground. The absence of time restraints is also for me Sparkle 2 huge plus. Place the cards in order to win the puzzle and go into the tree house. This is an Twilighg Puzzle Game.

I played this one and yes, I have fun and enjoy 'til end! Did miss not having any HOS though. Change the buttons on the box J to reflect the symbols shown on the wall K. Follow the path behind the fountain and locate the gnomes. Zoom into the cell; put the FLY in the niche and then go through the door K. I was so relieved when there wasn't 1 single Hidden Object scene. Open the curtain and take a closer look at the window. You will be confronted with the owner. This will activate a puzzle where you need to place all the bulbs correctly into the wire connectors. I especially loved the kitty helper. Most bonus chapters I don't feel add much by way of entertainment value to the main game. I even turned it up!

Return to the porch. The brain showing areas of interest was especially well done. Date published: Rated 5 out of 5 by sapoe from yes no HOS!! Mega Thumbs Up! Touch the rope twice and then drag it to the second lever 3.


The artwork and the music are great. Exit the elevator as soon as the door opens. I could only get through 6 chapters in one day. To solve the puzzle, select the arrows in this order: F x 3, G x 2, and H. Which is how I like them. There are a total of Had the game not been so enjoyable otherwise, I would have knocked off a star for that. Put the ASH on the side of the board K. One of the very few games I have played where I wished it would continue. Look at the stand and take the NUT A. Go to the desk and grab the note. Kudos, ERS, for choosing a great score to go with the fun! Open the curtain and take a closer look at the window. Return to the guillotine room.

Go into the door. I would rate difficulty as medium; a good game for beginners and satisfying for all but the most demanding hardcore puzzle solvers. Take a left once the scene ends. Except for the heads I had to rate this game 5 stars because the graphics were outstanding, and it is the best game I have played in a long time. If there's one negative, it's that people's lips don't track with the dialogue. Map: I didn't see one but I didn't need one. Go to the desk and grab the note. Did not have to go too far back either. These notes are important clues about the house, and you can consult them if you get stuck. I am also very happy I bought the C. It was very interesting and there were good puzzles. Press the symbols in the right order Go through the doorway.

12 thoughts on “Twilight Phenomena: The Lodgers of House 13

  1. Had the game not been so enjoyable otherwise, I would have knocked off a star for that. A big plus is the music. Love it and good job! Great storyline.

  2. Great game. Match the environment to the fish. Head into the next room. Did not have to go too far back either.

  3. It seems a shame to have such a good and surprisingly long adventure end so abruptly. Leave the elevator on the second floor. Look at the small table and take the passport L. Please look at the screenshot for the solution K.

  4. The only negatives which I mention not to discourage anyone from buying the game, but just in case the developers are tuning in And this game is no different. Date published: Rated 5 out of 5 by SolarEclipse from Fun, Lighthearted, and Entertaining I almost would have missed this game had it not been for the blog walkthrough.

  5. Select two tiles to swap their positions. Date published: Rated 5 out of 5 by rierie from Perfect,so glad it's not tedious mind-numbing hidden object. Even a written epilogue would have been appreciated, though frankly I would have liked more than that. IMO they were medium difficulty. Pull rope and go down into the lab.

  6. The artwork and the music are great. Place the Stone Sword in the next statue before heading back to the lab. Move the cobras around following the clues along the wall. To solve the puzzle, press on the buttons the amount of times indicated on the screenshot G.

  7. Did not have to go too far back either. Move the cobras around following the clues along the wall. A psychopath is beheading people and trying to reverse evolution. Walk down twice.

  8. Move the cobras around following the clues along the wall. I didn't know there was a CE version, but from the reviews I read, it does not sound like the CE provided what I had anticipated for a conclusion. Look for a clue on the wall. There were also quite a few of them which really made my day because they are my favorite part of these games.

  9. Good creepy story, with consistent - so far - internal logic. Your goal is to arrange the red tiles so the item has something in common with the 2 blue chips they intersect. I loved that it wasn't a HOG and that there were animals. Overall, I thought this game was refreshing. Look at the guillotine to retrieve the Handkerchief.

  10. Walk down; go through the left door. Talk to Dizzy. As of yet I have not run across even one HOS.

  11. The puzzles were not difficult -- geared toward young children, I'd say -- but they were certainly unique and I loved all the colorful jeweled objects and the animated critters. Give Ruth the orange juice and look for the solution on the monitor. Even a written epilogue would have been appreciated, though frankly I would have liked more than that.

  12. Chapter 5: Ruth Hamilton Move the green pin to the hole 1 and then pull on the lever 2. Look at the small table and take the passport L. Return to you room.

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