Mortimer Beckett and the Lost King

Mortimer's homebound journey continues in Mortimer Beckett and the Lost King, the thrilling new chapter from the much beloved and award-winning hidden object series! Meet the odd inhabitants of a bizarre world and help them find their Lost King. Please note: due to its large file size, this game may take longer than normal to download and install.

Found in the pot at the left side of the left flame in the main hall. There is a lot of reading; talking to various characters, reading about objects and how they can be used, and hints of various types. Items that are found are shown in red, with a question mark that can be selected to reveal a hint. I have rather poor eyesight and to say it's frustrating doesn't really express it. It is no exaggeration to say they make 8 movements in about a second or a second and a half. Perhaps the greatest challenge, and one that everyone should know about, is that there are no skips for the minigames. For the remaining 2 or 3 I am forced to guess. Press the correct order of shapes to open the box: Use the brush on the palette to paint the puzzle. Disappointing I can't even finish it as I will never get past the aces puzzle. River Give the seeds to the bird to find a jewel piece. Pull the arms of the tree in the order mentioned in the notebook, remembering that as the tree is facing toward the screen, the right arm of the tree is on our left side and the left arm is on our right side. Found at the left side of the mushrooms sawmill area. Take the gunpowder below the dwarf statue at the left side of the area, the frog below the ladder on the ship and the steak near the right side of the mast. The sketch of the layout changes with every new game as there are three possible layouts available.


HandicapГ©s Mortimer Beckett and the Lost King

It is used on the chain near the locked Mortimer Beckett and the Lost King in the prison to find a jewel piece. Take the paper Kinng on the desk: Talk to the principal: He needs three magical artifacts for an experiment and will pay gold for each artifact found. The Options button displays Christmas Wonderland 2 window where music, ambient and SFX volume can be changed. Customs Give Loost completed passport to the customs officer. Take the glowing powder behind the tower of cards. After the full bucket has been used on the dirty mirrors in the hall of mirrors, the cloth is used on the wet mirrors. Take the yellow ink. Take the magnet near the bottom-left corner of the area: Enter the passage to see a tile puzzle. It is used on Sparkle 2 rose buds in the churchyard to find a jewel piece. There is no way to make it easier. Found by giving the four cards to the magician. Tutorial Giant Spider The game starts near a giant spider in the Braul Forest, where a tutorial must be completed before the main adventure can begin. Use the candle on the candlestick at the bottom-left corner of the table to find a jewel piece. Date published: Rated 2 out of 5 by bep1 from Outdated style This was so outdated that I didn't like it at all. The completed paper is shown below: Close the notebook to complete the area.

Use the orange bottle on top of the melting mold in the fireplace and the glass will melt. Wizard Give the magic potion to the wizard and he will make the shapeshift spell. Found after the sickle has been used on the weeds outside the cottage. Use the hex nut on the broken pump and water will start flowing: Use the empty bucket on the working pump to get the full bucket. Found at the top-left corner of the machine in the machine room. Select the holes in the order that the lights glowed and then select the fairy again to complete the same puzzle with five lights, and then finally with six lights. Start by turning the top three pieces so that the mermaid is facing forward and then turn the bottom two pieces to complete the puzzle: Use the chiseling tools on the stuck crystal held by the statue and then take the crystal. Elevator Take the cloth above the hole in the tree and the watermelon on the grass at the right side of the elevator: Talk to the lift boy: He wants three gold coins before he will take Mortimer to the cloud city. Each item that is found can be used on a specific object or character in one of the locations in that chapter. Use the tea bag on the cup at the bottom-right corner of the tent to find a jewel piece. Cottage Use the sickle on the weeds below the cottage door to reveal a dry brush. Take the metal bars at the left side of the bridge and the pincers at the right side of the bridge: Select the map. Use the red hot shards on the anvil at the bottom-right corner of the area: Use the hammer on the red hot shards to get the red hot sword and complete the area. Use the wood plank on the hole between the stairs to create a bridge: Go upstairs to the airship. Take the gunpowder below the dwarf statue at the left side of the area, the frog below the ladder on the ship and the steak near the right side of the mast.

But be prepared for the puzzles I mentioned. They aren't fair. Use the hay on the branch of the Smiling Pasta Use the flint stones on the hay and the bees will fly away. Use the crown on the empty spot in front of the machine to complete the game: Item List Please note that the locations of the items shown in the item list below may differ, as there are five possible placements for each item and Mortiker locations are random each time. Church Take Mortiner bowl of milk below the right side of the door: Go through the door to enter the churchyard. Take the twin swords at the left side of the room and the floor tile in the bucket at the right side of the room: Select the map. Use the wheel on the mine cart at the bottom-left corner of the area to find a jewel piece and complete the area: East Corridor Give the alchemist hat to the alchemist to Art of Murder: Deadly Secrets a Mortimer Beckett and the Lost King piece. The other challenges were the lit patterns which have to be copied. Found after the iron key has been used to unlock the cabinet in the tavern. Take the black Mlrtimer Back out of the throne room. The control window is shown below: A: Jewel panel. Select the cup with the glowing outline to win the hex nut. Wizard Give the magic potion to the wizard and he will make the shapeshift spell. Take the figurehead on the grass at the left side of the scout: Give the telescope to the scout to find a jewel piece.


It is used on the locked cabinet in the tavern to find the orange bottle. Select the notebook to read new pieces of information and clues when they are added as you progress through the game. Use the planks on the ropes to create a ladder. Take the artifact to complete the area: Office Use the pendulum on the clock above the desk to find a jewel piece: Give the eyeglasses to the bookkeeper and she will leave to see the principal. Use the stone ball on the holder: Use the stone cubes on the ball to make the incomplete puzzle. Take the hammer: Select the map. After the crowbar has been used to open the closed glue can on the table in the cottage, the dry brush is used on the glue can to get the brush with glue. Chapter 3 — Magical City of Halabath After the paper glue has been used on the tower of cards in the elephant stage tent, the ace of clubs is found at the top of the tower of cards. The storyline is light-hearted and Mortimer resembles the cowboy in Toy Story. Chapter 7 — Rockberg Town Gate The chapter starts near the guard at the town gate. Many of the minigames are memory challenges and some require quick movements because they are timed or change too quickly for some tastes. Use the golden key on the locked door. Use the matchstick on the matchbox below the green dust to light the match: Exit the shop. Use the fire potion on the fireplace to make a fire. It's wonderful, and unique and so fun!!!

Use the rough stone on the belt sander to make the stone ball. All of the items must eventually be used before the chapter can be completed. Take the alchemist bowl from the pillar after solving the puzzle. Use the brush with glue on the fly ribbon to take the flies. There is also a toggle button for full screen mode. First the good stuff. Take the painting fragment on the bush at the right side of the garden: Move the cursor between the two bushes at the right side of the area and approach the pond. Date published: Rated 5 out of 5 by mojitomomma from Great games Lovely coincidence. Minigames also need to be completed in the area before the pieces of the jewel are reunited. Found by giving the three artifacts to the principal in the school of magic. I love searching for things, looking for clues, going from place to place with lots of cool puzzles. Use the empty fuel container on the magic fuel to fill it.

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Mortimer Beckett and the Lost King Part 1

13 thoughts on “Mortimer Beckett and the Lost King

  1. Use the watering can on the flower buds to find a jewel piece: Give the ear plugs to the monk and he will start ringing the bells. Take the photo from the camera: Select the map. Take the needle from the ledge: Use the silk ribbon on the curtain to see an interesting tile layout on the floor below.

  2. Found after the iron key has been used to unlock the cabinet in the tavern. After using a hint, it takes two minutes before the hint button becomes active again. City Tower Take the film above the right shelf and the toy train at the bottom-right corner of the right shelf: Select the map. I will be buying all of them and would love to see more games like this. Use the camera lens on the camera at the left side of the room to find a jewel piece.

  3. Town Square Enter the shop and use the twin swords on the shield above the fireplace to find a jewel piece and complete the area: Tavern Use the floor tile on the hole in the floor to find a jewel piece: Enter the guest room. Elephant Stage Give the walking cane to the gentleman at the left side of the elephant stage to find a jewel piece: Note the name of the elephant on the sign above the stage, as this name changes with every new game that is played. Enter the submersible at the bottom of the ladder: Enter the coordinates from the notebook that were written down after talking to the water creature.

  4. Use the full bucket on the dirty mirrors and then use the cloth on the wet mirrors. It is used on the reflection of Mortimer in the tavern guest room so that the guard can then be passed in the prison. For example, a corkscrew may be used on a corked bottle.

  5. Take the engine to complete the area: Main Hall Use the ornament piece on the broken stone plate above the left side of the throne to find a jewel piece. Take the alchemist bowl from the pillar after solving the puzzle. It is used as one of the keys to unlock the door in the prison. Found after finding all of the differences in the hall of mirrors game. Elephant Stage Take the squirrel in the branch of the tree at the right side of the area: Enter the trap room below the elephant stage.

  6. Talk to the water creature to write down coordinates in the notebook. Date published: Rated 3 out of 5 by BLiverance from Can't finish needs a skip button for some of the mini games Date published: Rated 2 out of 5 by Baywolfe from How old is this game? However, now I'm supposed to guess where the two aces are and the whole tableau gets laid out in about two seconds. I really enjoyed the game, as it was different to the usual HOS games.

  7. They are given to the bookkeeper in the office. When the curtains open again, the elephant will be gone and a red artifact will be on the stage. It is used on the stained glass window in the church. Enter the trap room below the elephant stage.

  8. It is used on the large rock in the mushrooms area. It is used on the broken pump in the magician area. Give the film to the photographer and he will take a picture of Mortimer. Take the ace of clubs from the top of the tower of cards: Select the map. Occasionally, an item or clue will to have been found in one of the locations before the mini-game can be completed.

  9. The numbers listed in the notebook are different with every new game that is played. Select the map at the bottom-right corner of the screen and then click the cottage to travel there. Chapter 3 — Magical City of Halabath After the paper glue has been used on the tower of cards in the elephant stage tent, the ace of clubs is found at the top of the tower of cards.

  10. It is used on the fuel gauge on the mast outside the east corridor airship. It is used as one of the keys to unlock the door in the prison. Use the stone ball on the holder: Use the stone cubes on the ball to make the incomplete puzzle. Found at the bottom of the stairs in the office. Found on the tree branch at the right side of the elephant stage.

  11. It is used in the tree hole in the outside the elevator to find a jewel piece. Church Take the bowl of milk below the right side of the door: Go through the door to enter the churchyard. Use the trowel on the yellow paint on the photo studio building to take the dry paint. Items that are found are shown in red, with a question mark that can be selected to reveal a hint. You can hardly follow the cards as they flip much less register what they were.

  12. Take the glowing powder behind the tower of cards. Make the tiles on the door into the same layout as the sketch in the book to open the door. Use the lever on the large rock below the statue in the middle of the area: The five pieces of the mermaid statue can now be turned by selecting them. All of the jewel pieces must be found in every chapter. Arrange the books on the bookshelf so that the letters and numbers are in the same order that was shown on the picture in the house at the garden: A book will appear after the books have been placed in the correct order.

  13. River Give the seeds to the bird to find a jewel piece. Elephant Stage Give the walking cane to the gentleman at the left side of the elephant stage to find a jewel piece: Note the name of the elephant on the sign above the stage, as this name changes with every new game that is played. Found leaning against the chair in the tavern guest room. It is horrific and so frustrating. It is used on the puddle in the mushrooms area to find a jewel piece.

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