The Agency of Anomalies: Mystic Hospital Collectors Edition

Become a special agent and investigate a military hospital that hosted a variety of terrifying experiments in The Agency of Anomalies: Mystic Hospital! Discover the monstrosities that soldiers, doctors, and nurses have been transformed into, as you explore every single room of the hospital. Dive into this dark Hidden Object Puzzle Adventure game and stop a dimensional vortex from destroying the world! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:


Sites The Agency of Anomalies: Mystic Hospital Collectors Edition

If you become stuck you have the option to skip puzzles once the skip button fully charges. I managed to find all but one. Some of these achievements include not using any hints in a hidden object scene, completing puzzles, and finishing the game. Makes it all Inside the Elevator in the Study, on the right. You are Sparkle 2 12 items to find initially and as you find them the next item is added to the list. When complete, return to the Basement click back, left downstairs, enter the far Door, enter the Elevator, click the Lever and then exit the Elevator. Return to the Monument click forward and continue right 1 to DragonScales 3: Eternal Prophecy of Darkness Dock. The other Youda Safari in the game allow you to replay the mini-games, access the strategy guide and see all your achievements. Inside the Hospital, in the first near room, in the upstairs, left Corridor, on the Footboard of the Bed on the right. In the Hospital Foyer, next to the broken Chair on the right. Inside the Hospital, in the upstairs, right Corridor, in the first Window, at the upper, left. Only one is shown. Once the lights are placed correctly, the holders will glow.

Once you have found all the items you will need to find a final item that will be added to your inventory. Orvos escaped with a Nexus that holds paranormal energy. Needless to say these experiments did not end well. Agency of Anomalies: Mystic Hospital is a wonderful blend of hidden object scenes and puzzles. Inside the Hospital, in the upstairs, right Corridor, in the first Window, at the upper, left. That said You are an agent tasked with investigating paranormal When complete, return to the Basement click back, left downstairs, enter the far Door, enter the Elevator, click the Lever and then exit the Elevator. On the left side of the Monument, after you go through the Hole at the back of the Garage. Click on the following for a video solution. Inside the left Building, on the left side of the Hospital, on the Table at the left. You're not just finding random junk; you're restoring order and putting spirits to rest. In the Hospital Foyer, next to the broken Chair on the right. Beautiful graphics, intriguing storyline, good balance of hidden object scenes and puzzles, decent length.

In the Basement, after you neutralize the Werewolf, on the Table at the right. It's cool how they put it all together. Click on the Portal 1use the Ectoplasm 2use the Nexus on the Floor 3 and then click on it. After you complete the bonus game you will be given a hint to the possibility of a sequel. In the Tradewinds Classic Foyer, next to the broken Chair on the right. You will have 30 minutes added to your game time if you choose to skip a puzzle. The graphics are usually muddy and are not as sharp as some of the best games out there. This hidden object game does some things right, but it also does enough things wrong to make me want to chuck my mouse through the screen. On the Porch, at the upper, right. Click on the following for a video solution.


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The Agency of Anomalies: Mystic Hospital Collector's Edition

When the Nexus restarts he knows that it is only a matter of time before the dimensional vortex opens. If you make an incorrect choice, and end up with no more Bulbs to choose from, click on the Restart button blue to replay. Return to the Monument click forward and continue right 1 to the Dock. Also, be on the lookout for postcards lying around. Click on the following for the video solution. Orvos escaped with a Nexus that holds paranormal energy. Inside the Hospital, in the downstairs, left Corridor, inside the Study far door, after you unlock it , just to the right of the Safe on the left. When you click on a light and then click on one of the 2 other lights, on a direct path, those 2 lights will switch places and then the ring will rotate one space in a counter-clockwise fashion. With school. The graphics well done and create the atmosphere of a post-war hospital. Using the Codes 2 from the Gramophone, Office and Projection check your Notebook , dial the Number 3 — 3 9 7 4 2 and then enter the Elevator 4. That said There are twenty in all. It's cool how they put it all together.

I can dig it. In the meantime, The Agency of Anomalies - Cinderstone Orphanage Collector's Edition reaches the minimum threshold for hidden object junkies, but there are better ones out there. The other extras in the game allow you to replay the mini-games, access the strategy guide and see all your achievements. Click on the following for a video solution. Makes it all If you make an incorrect choice, and end up with no more Bulbs to choose from, click on the Restart button blue to replay. You can thank me later. In the Basement, after you neutralize the Werewolf, on the Table at the right. There are several solutions, depending on where you begin. Odin Dagon Return to the Foyer click back, click on the Elevator Lever and then click back 3 times and enter the upstairs, right Corridor. To illuminate the lights, click on them in an upside-down star pattern. Next, you must move the lights to their matching colored holders.

Return to the Foyer click back , enter the upstairs, left Corridor and repeat for each Door 5 and 6 and Plaque 7 and 8. The object is to illuminate all 16 Bulbs. Agency of Anomalies also features achievements that you can earn throughout the game. Makes it all Also, I appreciated how sometimes you not only have to find hidden objects, but put the objects you found in their proper place in another area of the house. The transitions are stuttery; you can see the graphical "seams" and it has this cobbled-together feel. After you complete the bonus game you will be given a hint to the possibility of a sequel. Inside the Hospital, in the downstairs, left Corridor, inside the Study far door, after you unlock it , just to the right of the Safe on the left. Exit the Elevator click back once , click on the Device 1 , use the Horseshoe and Wire 2 and click on the Lever 3. Outside the Garage, on the broken Cart at the left. But, I toughed it out for my adoring readership. There are twenty in all. It can easily last over two hours and takes place in a new location. On the left side of the Monument, after you go through the Hole at the back of the Garage. Click on Extras and then click on the Minigames button.

10 thoughts on “The Agency of Anomalies: Mystic Hospital Collectors Edition

  1. Inside the Hospital, in the upstairs, right Corridor, in the Attic after you lower the Stairs at the end of the Corridor , on the floor, at the right, just below the Chair. The transitions are stuttery; you can see the graphical "seams" and it has this cobbled-together feel. In the Office through the Double Doors , on the floor, to the left of the Cabinet on the back wall.

  2. You're not just finding random junk; you're restoring order and putting spirits to rest. For example, you might find a newspaper clipping, and this will lead into a cut scene where more of the story is revealed. On the plus side, the story is solid. You will have 30 minutes added to your game time if you choose to skip a puzzle.

  3. Inside the back Building, on the left side of the Hospital, underneath the middle table on the left. Odin Dagon Return to the Foyer click back, click on the Elevator Lever and then click back 3 times and enter the upstairs, right Corridor. It's cool how they put it all together. Agency of Anomalies: Mystic Hospital is a wonderful blend of hidden object scenes and puzzles.

  4. Agency of Anomalies: Mystic Hospital is a wonderful blend of hidden object scenes and puzzles. It can easily last over two hours and takes place in a new location. When you click on a light and then click on one of the 2 other lights, on a direct path, those 2 lights will switch places and then the ring will rotate one space in a counter-clockwise fashion. Only one is shown.

  5. You are alone in the hospital, with the exception of the paranormal beings wandering around, and the sounds definitely keep you on edge at times. Inside the Hospital, in the downstairs, left Corridor, inside the Parlor near door , in the box underneath the Piano, on the left. You will uncover more as you move through the game. Once the lights are placed correctly, the holders will glow. You are an agent tasked with investigating paranormal

  6. Only one is shown. Also, be on the lookout for postcards lying around. To illuminate the lights, click on them in an upside-down star pattern. The Bad Small objects. Oliver Orvos to stop a dimensional vortex from opening and to save mankind from a catastrophe.

  7. Inside the Hospital, in the upstairs, right Corridor, in the Attic after you lower the Stairs at the end of the Corridor , on the floor, at the right, just below the Chair. Agency of Anomalies: Mystic Hospital is a wonderful blend of hidden object scenes and puzzles. Oliver Orvos to stop a dimensional vortex from opening and to save mankind from a catastrophe. For example, you might find a newspaper clipping, and this will lead into a cut scene where more of the story is revealed.

  8. In the Graveyard, below the Balcony outside the Attic, between the 2 Gravestones on the left. It is up to you to use the Nexus to collect the paranormal energy from the monsters at the hospital and stop the vortex from opening. Click on the Portal 1 , use the Ectoplasm 2 , use the Nexus on the Floor 3 and then click on it. These failures did not deter Dr. Once the lights are placed correctly, the holders will glow.

  9. It can easily last over two hours and takes place in a new location. Once the lights are placed correctly, the holders will glow. Inside the Hospital, in the downstairs, left Corridor, inside the Kitchen through the doorway in the Parlor , on the front of the Table on the right. With school. Outside the Garage, on the broken Cart at the left.

  10. On the left side of the Monument, after you go through the Hole at the back of the Garage. Click on the Portal 1 , use the Ectoplasm 2 , use the Nexus on the Floor 3 and then click on it. Also, I appreciated how sometimes you not only have to find hidden objects, but put the objects you found in their proper place in another area of the house.

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