A small town lies devastated after being ravaged by a terrible flood. The townsfolk hide away, whispering of the Bronze Horseman, who has come to pass judgment on the wicked! Summoned by the towns mayor, it is your duty to investigate the mystery and find his son, who has disappeared amidst the chaos. Help the small town using your Hidden Object talents in Haunted Legends: The Bronze Horseman!
A Glove will be added to your inventory. Travel to the top room in the tower. Travel up through the hole once and back once. Use the trowel on the bag full of hops to get some Hops. Travel right once. Take the Wrench from the chair and zoom out. Place the Tap on the barrel and click it. Use the levers to navigate through the labyrinth using the instructions found on the chair. The Stout Key will be placed in your inventory. Next, zoom in on the strange machine on the right. The goal is to allow the liquid metal to flow through the valves and into the cast. The flag is in the purse.
To do this, grab the smaller circles using the mechanism in the center. Zoom into the PIN G and take it. The Candle will be added to your inventory. Make sure you get them all! Use the Scoop on the coals to acquire Coals. The Safe Handle will be added to your inventory. Select the bottle to find the pepper. Select it to begin a new puzzle! Grab the note that was left. Pull the lever on the left to open the mechanism on the book. Afterwards, select the note and read it carefully. Travel forward Zoom in on the lake to the left of the dock. Ghosts and a strange, dark magic plague the answers that you have sought since stepping into town. Use the Wrench to loosen the screws around the door.
Femme Haunted Legends: The Bronze Horseman correze
Set the leaf aside to find the Caterpillar. Select the horse to find the candies. Zoom into the latching mechanism; place the PIN on each of the slots marked in red H. Travel through the door to find a boy being Haunted Legends: The Bronze Horseman by the goblin. Drop the fire on the ice to create water. Travel down twice and enter the plaza. Make your way back to the tower. Hkrseman into the right door; place the 2 PINS in the lock 2. Luckily, we know a trick. Travel down twice and walk Big Fish Games Texas HoldEm across the planks. Exit the cage. Assemble the lamp as shown in the screenshot E. In the back of the room is a Coat of Arms Sparkle 2 you can collect by loosening the screws. Once they are finished moving, select the red and green lever again. Fort Defense down the stairs that appeared.
Take the Spring and read the note in the pocket. Use the Gaff Hook to clear the wood. A Palette Knife will be added to your inventory. You can place the Wooden Mechanism in the center to begin a new puzzle! Open the door and enter the horseman. Grab the red crystal from the bench as well as the Lever. The bracelet is in the jewelry box on the top left. Look at the framed award in the top left to find the seal. Open up his front apron pocket to discover the Magnifier. Take the red crystal, letter, and Handle. Select the bag that fell and take the Fire Canister and crystal that are inside it. When the phantom appears, click him again. Travel back to the workshop. Travel down twice and right twice. Travel back.
Travel down twice and enter the plaza. The blooming flower is beneath the flower. You will acquire Planks. Beneath the page is a crude map. Drop the coffee beans in the coffee grinder to find ground coffee.
Phantoms, floods, and spirits plague the streets outside, but you must unravel the mysteries of the tower. All you need to do is direct the light from the mirrors so that it illuminates the far wall to the left. By pairing two items together, you can create additional items. The ACID will be added to inventory. Next, open the cabinet to the left of the window and take the two crystals inside. Take the small scroll to the left of the opened door. Go forward once. Use the branch to pull a Jack towards you so that you can take it. The Gaff Hook will be automatically added to your inventory. Click on the chair to trigger a HOS on the painting; play it. Click on the dwarf. Take the Puzzle Piece and the note inside the secret compartment.