When the Gates of Fate send Alex and Lisa back in time, each to a different decade, they must figure out how to return to the present, and each other, before a rumbling volcano spews its contents! Guide Lisa as she befriends a local girl, searches for the magic tiles that can send her home, and leaves clues for Alex to find in the future. Discover The Treasures of Mystery Island 2, and use your Hidden Object skills to save the day!
Look at the close-up of the stove and use the FAN on the coals Q. Walk down twice, then walk to the right to enter the lighthouse. Try to move the safe, but you need to make the floor slippery. Click on the hole to remove the chest. There are many solutions to this mini-game. Walk down to exit, then enter the cave. Chapter Six: Alex and the Antique Shop Look at the smoking fan and the bolts holding it shut to learn you need tools A. Walk down to the first floor. For this walkthrough, place the 3 bolts marked in 1, then press the right button 3 times. Place all 8 pieces of luggage in the racks on the back wall. Note that you will need to build a bridge to reach the chest. The object is to place all the books into the middle compartment D.Once inside, walk up the stairs. The object of this mini-game is to replace the glass in the frame. There are three levels to this mini-game. This is the solution for the third level. Walk down to exit the bridge area. Look at the close-up and try to open the jewelry box. Click on the screen to see the schematic for the lighthouse E. It is always free. Walk down to the first floor. Walk up to the second level of the lighthouse. Read the journal in the chest H. Walk down, left and up to return to the Police station. The journal in in the lower left corner, just above the menu button F. Look inside to discover you need light.
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Walk down to exit the cave. Walk down to exit the scene O. Look inside the safe and open the folder. Walk down to exit, then enter the cave. The solutions for the second and third parts are noted here. Click on the oiler to open the top, then click on the spigot to fill the oiler. Columns and row move together. There is a great number of locations and you need to search some of them twice but in different times! Walk right and click on the right door. There are 8 logs to split. Exit the cavern. Walk down to exit the campsite and enter the cave. You are to find useful items scattered around the Totem Treasure, repair broken mechanisms and solve different puzzles. Lisa and Alex meet a shaman at the Mystery Island.
The solutions for the second and third parts are noted here. An ancient god set up the gates to prevent a disaster a local shaman predicted. Walk up to the second level of the lighthouse. This is the solution for the second level. Look at the close-up of the safe. Use the JUG to get water at the spigot P. The hand icon shows you can interact with an item. Read the journal E. Walk down to exit the scene O. Look at the lock on the chest to learn you need a tool D. The eye and question mark icons indicates that you can take a closer look. Look at the close-up of the stove and use the FAN on the coals Q. The object is to move the luggage to the matching color bins.
Walk down, then left. Click on the right lever to learn there is no electricity J. Hold the magnet over Mhstery key to pick it up. The journal in in the lower left corner, just above the menu button F. Place the pieces so that no planks overlap and all spaces are filled. Look at the lock that was hidden beneath the cloth. Look at the two manual locks on the right and move the bar on each to the center Call of Atlantis I. Hold the slide over the Mystery P.I.: The Vegas Heist screen to see the picture B. Place the 3 bolts marked in 3, then press the right button 3 times. Use the KEY to open the box and read the journal inside. The object is to match the overlays to the pages of maps.
Click on the sign to exit the cavern T. Place a connector to move the wire ahead. Walk up to the upper right. Look at the transformer with smoke coming out of the grate. The object is to match the overlays to the pages of maps. Look at the stone symbols over the archway. This is the second of 3 sections to solve 2. Look at the close-up of the oil barrel and place the JUG on the ground W. Read the sticky note to learn the lighthouse needs to be repaired so the ship can dock B. Walk right to the campsite. If the slide has a lighthouse, place it in the box on the right C. The object of this mini-game is to duplicate the pattern in the bottom picture on the pegboard L. The gears icon shows that an inventory item is needed. Flip the switch to the left of the electrical panel to turn on the power H. Locate the 5 clamps.