Strange Cases: The Tarot Card Mystery

FBI Agent Claire Ellery has a knack for getting assigned strange cases. The latesta triple kidnapping in a small, unknown town. But what initially seems like an open and shut case soon unravels into something much more sinister. Follow the tarot cards left by an anonymous source and search mysterious hidden object scenes for clues to help Agent Ellery rescue the kidnapped girls and stop an evil ritual in this chilling puzzle adventure game.

Grab the boat key from inventory and place it in the keyhole. Bedroom The blue tarot card is on the top left side of the bed; it is partially hidden by the covers. The hints are unlimited but you do have to wait for them to recharge before you can use them again. Office The green tarot card is on the left side of the back wall. Go back to the Hall. Enter the building and walk to the elevator. The number for the first space on the lock is 3. Return to the storage closet and enter the vent. You can access either the basement or lantern room as shown in image above. Red Card Solutions There are 3 images on the red cards and there are 4 potential cards so I have listed all of them here. Once it opens up, pick up the green tarot card and crowbar that are inside. Kitchen Place the kitchen key on the cupboard that is on the lower right side of the scene. There are 2 mini games in this chapter. Push the UP button to call the elevator.


Fille pair Strange Cases: The Tarot Card Mystery maroc

Click on the fan switch and the blue tarot card will fall on the desk. Basement There Strangf a blue tarot card on the lower left side of the scene, on top of the chest. Once you have them all in the right place, the light will shine and bounce Imperial Island 4 of them in Sparkle 2 a way it looks like a star design. Enter the CODE into the lock. For the long button, click and hold the Ping button from the moment it enters the center square and release it as soon Carf the long button is completely green. Pull the handle Lucky Luke: Shoot & Hit open the grate. The bicycle pieces are highlighted yellow in the screenshot. Go back to the Basement. Find all of the silhouetted items on the card. Each time you touch the right brick with the torch, one of Th blocks on top of the scene will light up. As soon as you see the gears appear, that is your clue to click. The cards are color coded on their outer edges. Locate the blue card and the hidden Myxtery.

Walk left and enter the bedroom. The claw will then drop the animal down the chute. Study In this room there are 2 blue tarot and one green. Click on all of the items on the blue card that are requested. Click on the puzzle piece that appears inside. Find all of the items on the list. Use your mouse to aim and the red viewfinder should be centered over the duck. Once the lid is open, click on the engine to get a closer look. The Kitchen is on the upper right side of the Foyer. Place the tweezers on the blue card so you can retrieve it. First Lock Number When you input the coordinates: v 40, h 40 on the telescope, you will see the picture of the lighthouse. The cards are color coded to help you find the answers.

For most scenes, you will have to find one or more Lighthouse cards. There is a Strwnge on the floor. When you click on the red tarot card you will be asked to find fragmented pieces of Sparkle Unleashed and a stick. Place the game joystick from inventory on the green circle that is Cses: the grabber machine. Bedroom Click on the jewelry box that is on top of the dresser for a closer view. Each duck that you shoot that has a flag will count against you and will decrease your counter by two. Once you solve it the puzzle will raise up and a Happy Clinic Collectors Edition piece of paper will be Mahjongg Platinum 4 the top portion. Chest Use the key from inventory to open the chest. Select the briefcase in the lower left to access your inventory B. Take the green card and locate the hidden objects. Once the lid is open, click on the engine to get a closer look. Pick up the matches that are under the table, Casws: of the cardboard box. Click on the blinking red light on Ths center left of the scene for a mini-game 1. Look at the markings on the wall; they will be of value to Happy Wonderland Solitaire shortly after you leave the Jail Cell.


Click on both and they will go into your inventory for later use. You may or may not have hidden objects in the closer look picture. Hall Click on the glass piece that is on the ceiling and it will shatter into pieces. The Attic is in the upper right side of the scene. Once the locker opens, click on the tarot card and start picking up the items on the list. Use the white arrows by clicking on them to place the claw directly over the animal you wish you remove and then hit the white round button to activate it. Just click on the numbers on the lock to change them around. Place the nail file on the lock that is on the door for a closer view of the lock. Be sure to click on the joystick in the torn up area of the wall toward the right. The boathook is on the tree, below the treehouse. Pick up the green tarot card that is inside the jewelry box. The Hall is located in the upper left side of the scene. All the computer chip pieces are highlighted green in the screenshot.

Return to the bedroom and look at the box to the right of the window. The blue Tarot card is hidden in the green and yellow tent but you will have to access it later. There are multiple solutions for this puzzle. Place the blue tape on the torn cable that is above the fan switch on the right edge of the wall. Click on the handle to enter it into your inventory. Your goal is to click on the horns until they are all aligned. Click to shoot. Find the red card and locate all the fragments. It is best to remove all of the other animals first before grabbing the bear. You can randomly touch the torch to various spots in the wall without penalty. Find the green card and collect all the items. Pull the handle to open the grate.

14 thoughts on “Strange Cases: The Tarot Card Mystery

  1. First Lock Number When you input the coordinates: v 40, h 40 on the telescope, you will see the picture of the lighthouse. Store Room As soon as you enter the Store Room, it will be dark. Click on the Ping button that is in the lower part of the puzzle to activate the game.

  2. Proceed to Kitchen next. You can go into any room you choose to go into, but for the purposes of the guide, we will go into the Study. The blue card has a standard text list of items to find A. Look for all the items in silhouette. These items have been color coded.

  3. Use the center lever to move the rock to the left bin 1, A. The four oranges in the scene are circled in orange. There are multiple solutions for this puzzle. Grabber Mini-Game Click on the circus tent to get a closer view. No image available Be sure to click on those keys for your inventory.

  4. Each time you shoot a flagless duck, one light bulb on the left side of the screen will light up. This is how you will move the claw back and forth. Take the green card and locate the hidden objects.

  5. The nail file has to be moved in a certain order for it to be successful. Once finished return to the Hallway. There is no timer in the game. Click on it and read the message and this will end chapter 3. Click on the red gas can that is on the lower left side of the scene, close to the bushes.

  6. Click on them and find all items required. You may access rooms in any order. Red Tarot Cards — will show you a picture of the item you need to look for. Place the mirrors on the correct mirror holders, and the light from the lighthouse outside will shine on all the mirrors and, ultimately, on the hole on the ground.

  7. The third key is on the lower right side of the round window. Use the crowbar on the grate to open it. Finally, the hexagonal mirror goes on the lower right side of the floor.

  8. Use the crowbar on the grate to open it. Look at the bottom of the red card to see how many items you need to look for in that scene. There is a jewelry box key located at the top right above the fireplace. Click on them and find all items required. Click on the radio that is on the left side of the wheel to open a mini-game.

  9. There are many mirrors to find and here you will find the round mirror circled above in red. Here you have a blue and red tarot card highlighted in blue. Go to the kitchen for your next location.

  10. Exit the laboratory and use the KEY on the left door to enter the reading room. The handle is circled above. This will give you access to inside the warehouse. The tarot cards that are hidden in that scene will have an eye icon in their upper right corners. When correct, the bookcase on the right will open, revealing a hidden storage area.

  11. The blue tarot card is in the lower left corner, by the steps. Go back outside the trailer. The talk bubble indicates that conversation is possible. Place the coins in the coin slot that is on the right side of the machine. Find the green card and locate all the items.

  12. There is a jewelry box key located at the top right above the fireplace. Press the blue triangle to play the music box 5. The other two blue tarot cards are on the lower left side of the scene. You may access rooms in any order. Click on the blinking red light on the center left of the scene for a mini-game 1.

  13. Look at the bottom of the red card to see how many items you need to look for in that scene. The Basement is on the lower right side of the scene. The hints can also show you where your next location will be. It is tucked into the tree.

  14. Back up once, then go forward and enter the restricted area. Grab the boathook from inventory and place it on the rope ladder that is at the entrance of the Tree House. Use the key on the cabinet and click on card inside finding all items on it. If you do it incorrectly, the tone will be a bit fainter and longer.

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