Midnight Mysteries 3: Devil on the Mississippi

Mark Twain’s ghost has come to you seeking help. When Twain’s passion for literary history reignites a controversial debate about the true identity of Shakespeare, the age-old question resurrects one of the most evil interested parties. After waking the evil spirit, Twain sets about to rid his time of the darkness, but the plot only thickens. With Twain’s help, you have to unravel the connections to try to set history straight in Midnight Mysteries: Devil on the Mississippi!

Get on the riverboat to get to the next location. Pick up the clover by the torch on the left. Exit the boat and return to the landing click down three times. Click a pattern on the left and find its match on the right. Attempt to pick up the piece of paper on the grave A. The goal is to rotate the board to eliminate the symbols. Drag the bomb from the stand to first bottom center supports on the riverboat replica. Each time a key is inserted possible paths are shown. Open the stained glass puzzle B. I did need to use the strategy guide a few times, and it was excellent. Take the KEY. The following two screenshots show possible solutions for traversing through the four mazes.


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The goal is The Dreamatorium of Dr. Magnus insert and move the seven KEYS to an open spot. All buttons on the outside have only a single pattern. Have one last word with Pilot Brown. Enter the next chamber. Remove the pennies from the eyes A. Enter the Tower. The inset B shows how many of each length of ship to find. Inspect his watch B. There are some options for the order of exploring locations. Open the casket. Pick up the last GEAR. Options — Change music and sound effects volume. Insert the KEY.

Inspect the glowing doors C. Look closer at the tomb A. Rotate the cue stick until it is aligned with the yellow ball. The mini-puzzles were all amusing, but since there's no info about how each one works I sometimes had to crib from the in-built Strategy Guide to get me started. Collect the clover. The goal is to rotate the board to eliminate the symbols. A black cat will jump out and briefly freeze the cursor as a penalty for rapid clicking. The gate on the right is now raised A. I certainly enjoyed it! The storyline was very interesting and flowed smoothly. Zoom in on the branch in the water A. Receive the Hustler achievement. His brother Henry also worked on the steamboats and died in an explosion, for which Twain felt guilty for the rest of his life. One of the best Date published: Enter chamber 1.

Areas to visit are shown above. Exit the home. Other books are added. Each mini-square must contain the numbers Inspect the door A. Enter the Tower. The pink button Secret Trails: Frozen Heart Collectors Edition two: dots and an up arrow. Approach the door A. Collect the two clovers and raven. Correctly positioning gears lights up the arrows. Go down the hill to the store. Click the bust and read the conspiracy theory. He shoots the Queen mosaic on the ceiling.


Enter the shop. Get the clover to the left of the door. Use the magnifying glass to inspect each of the bills. Get a clover and raven. Resore the church. Get the KEY. The four new pieces are added to the existing piece in inventory. The pink button has two: dots and an up arrow. Return to the upstairs hallway. When it starts sparkling, click to place it. Enter the middle arch C. Get a clover B. Teleport to Hannibal. Options — Change music and sound effects volume. The game repeats with more symbols three times.

Clicking an inlay in the correct order turns the inlay white. Inspect the Manifest B. Go forward A. Click a bill and then click its match. I really enjoyed this game. The pink button is the key to placing the first two buttons. After your conversation with Mr. Click down five times to get back to the green well chamber. Enter the Quarters Foyer. Click the door A. The goal is to find a path from the rain drop at the top left to the leaf at the bottom right and the snowflake at the top right to the sun in the bottom left. Go up the steps to the city of Deptford.

12 thoughts on “Midnight Mysteries 3: Devil on the Mississippi

  1. Drag the minute hand around the watch until it is set to the time found in the Crew Quarters: Go down the hill. Get the raven and clover. Click through the conversations.

  2. Click the tomb. Exit the lab. All buttons on the outside have only a single pattern. Chapter 4: Connecticut Speak with Mr. Enter chamber 1.

  3. A drop of wax falls onto the document. Clovers need to be found to release an unlimited HO game. The game repeats with more symbols three times. Date published: Rated 5 out of 5 by zoomzoomZombie from Fantastic Game!

  4. The game lasted far longer than many HO games I've played. It is a good idea to combine objects as soon as possible to help having to scroll to find inventory items. Follow the path on the right.

  5. Go toward the cave entrance A. Enter chamber 2. Clovers are circled in green and white.

  6. Attempt to pick up the piece of paper on the grave A. One of the best Date published: Hints also available by finding ravens.

  7. Look closer at the tomb A. After your conversation with Mr. During game play, a hint will show what to do next. The game was a very good length and fast moving. Try the experiment B.

  8. Once the blockade is uncovered, board the boat to Chiselhurst. Get a clover B. Chapter 4: Connecticut Speak with Mr. Go forward to exit the tunnel.

  9. Swap the tiles until they are in numerical order see above insert. Continue finding the square with the fewest empty spaces. Continue stacking the pieces of coal until the gauge is in the red. However if you don't fancy the idea of journeying underground through crypts, digging up graves, and encountering Mephistopheles, you might want to avoid this one!

  10. Go forward to exit the tunnel. I found the story to be very interesting and entertaining. Click the side of the tomb to open a puzzle. Pick up the clover and raven.

  11. Approach the house B. Inspect the door A. A game that can be played many times, without being bored. They disappear.

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