Shiver: Moonlit Grove Collectors Edition

You owe everything to Rene Malot, the man who found you as a child and raised you as his own. So when he goes missing, you're elected by the district to take his place, following in his footsteps as a doctor. On the way to your new job, a wolf attacks your carriage, forcing you to flee for shelter in a nearby village. Something here is very wrong, but the villagers aren’t talking. As you discover their secrets, you might discover something about the foster father whom you've loved so dearly. You'll need all of your wits to survive the long night in Shiver: Moonlit Grove, a chilling Hidden Object Puzzle Adventure game. This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

Enter the boat to cross the water and walk forward. I have yet to play the bonus, and I am sure I will be satisfied. The panel auto-hides; move your mouse down to bring it up. Move the center slider to the middle. Enter the hut. Move the 4 logs to the raft J. The game itself, however, has the technical brilliance that I've come to not only expect but relish from start to finish. Look at the shed and place the KEY in the lock I. Use the hammer 3 times on the vessel H. The brilliant HOS and creative use of found object that are "boxed" in the inventory becoming mini-games onto themselves is frankly unparalleled. Use the matches on the candle V. Walk forward and left. Look at the alcove and move the wolf heads J to match the diagram K. Items listed in red are hidden, or they require addition actions to locate. Note the path on the right D.

Place the note in the envelope H. Enter the hut. The hole that is empty when you begin needs to be empty when you solve the mini-game Y. This is a great game. Look inside the carriage and take the diary A. Take the key and use it on the lock M. Zoom into the trapdoor and read the note W. Walk down, then up the hill on the left Q. Take the key and use it on the chest M. Use the corkscrew on the bottle to find the note O. Use the tongs to open the crate B. Open the door and enter the cabin I. Walk to the right B. Turn the balls to to open the chest and take the clock R. Yet, it's sophistication is unprecedented as it's much more that a game


Afrique fille Shiver: Moonlit Grove Collectors Edition parent

Walk down 6 times. Everything was quick and clear. Look inside the carriage and take the diary A. Place the 2 pieces with the third to make the bas-relief I. The secret of rGove lies within solving the mystery of the village. Mini-games and HOPs are sometimes randomized; your solution may vary. Best of all, the bonus chapter is unique--it's as challenging Sgiver: the game itself and set in completely different locations. Wait for the water to recede, and then walk forward on the path Shiver: Moonlit Grove Collectors Edition. The game itself, however, War Chariots: Royal Legion the technical brilliance that I've come to not only expect but relish from start to finish. Walk down twice and go forward 6 times. Drag the needle tip and push the slots to the FishCo position O. Walk forward 3 times, walk to the left, and enter the cabin. The guide helped me out of a pickle. Use the knife to cut the rope on the box T. No it is The Island: Castaway 2 realistic but it is quite logical as these games go.

Drag the whetstone back and forth to release the anchor. The sequence is randomly generated; your solution may vary. Drag the photo to view the dirty area T. Place the giraffe head on the body to make the giraffe N. Open the book, take a stamp, and place it on the envelope I. Drag the hook over the key and release L. Look in the barrel and place the hook on the line K. Place the 2 plate pieces together C. Walk to the left B. You will earn the FAN. Walk down, then up the hill on the left Q. Everything was logical and realistic, and dark! Personally, I think the CE is a must as it really a continuation of the story line IMHO, the Shiver series is one of the best I've played, and though its not as unique a story as the poltergeist or vanishing hitchhiker, it is still fun and exciting. Walk forward 3 times, walk to the left, and enter the cabin.

Moving one hexagon may cause one or more to move. Good storyline, great graphics, challenging puzzles and HO scenes. This was primarily an adventure game, with only a few hidden object games - these having some interaction which was good. Drag the mitt over all the surfaces until the mitt disappears. Use the rod on the crack in the wood to get the scraps P. Look in the drum to find the mortar G. So far, this is Supermarket Management 2 favorite game of the year! The sequence of symbols is randomly generated; Hidden Expedition: The Pearl of Discord solution may vary. The hole that is empty when you begin needs to be empty when you solve the mini-game Y. Open the door and enter the borough D. Continue this process for the next 4 symbols.


Look at the locket V. Walk down twice and go forward 6 times. Look at the logs and use the AXE twice on each stake I. Note the chest L. This is a great game. Place the feather in the hat to make the feathered hat J. Look at the net; remove it from the 3 nails to take the NET C. You will earn the KEY. Get on the raft. The stories by the way are getting more and more complicated in these days, but that's not the case with this game. Look at the chest for a mini-game. Enter the boat to cross the water and walk forward. Use the AWL to scratch off the dirt and see the code U.

11 thoughts on “Shiver: Moonlit Grove Collectors Edition

  1. Watch the aiming circle and click when you want to throw B. Walk to the right B. Walk forward.

  2. Look inside the carriage and take the diary A. Looking forward to the next game from these developers! Look at the BOX in your inventory for a mini-game C. Look at the bench, read the letter, and take the BOX S. Read the note T.

  3. Look at the bench, read the letter, and take the BOX S. Drag the photo to view the dirty area T. A doctor found you when you were a baby, cured and raised you.

  4. Walk forward. Throw the pebbles to knock the spoon to the hole in the grate A. Use the rag on the plate to find the elephant D. Some depend on mental acuity, some on mousing skills, but they are enjoyable.

  5. Look at the floor and take the TAR U. I did use the strategy guide a couple of times, and because of this and the fact the bonus chapter was okay, I would definitely recommend the CE version. Walk down and right.

  6. Take the rod and rub it on the rug O. Select the table on the left for a HOP R. Not realistic. Look at the hole in the door and use the KEY on the lock D. Open the cupboard doors to find the dice and the weight N.

  7. Date published: Rated 5 out of 5 by daveydomino from Great third installment! Personally, I'm not a hidden object fan they've been done to death , but the few that are in this game are a lot of fun to solve. Look at the alcove and move the wolf heads J to match the diagram K. Pull the end of the rein J. Get on the raft.

  8. Everything was logical and realistic, and dark! Yet, it's sophistication is unprecedented as it's much more that a game This is a great game.

  9. I was happily putting the things here and there to get the hidden objects. The diagrams are randomly generated; your solution may vary. Walk forward 4 times, walk left, and go forward twice. Drag the magnet over the dark areas red ; release the magnet when the shadow H is over a dark area.

  10. Read the note T. The game is moody and atmospheric and the music harmonizes with its theme. Walk forward and left. The sequence of symbols is randomly generated; your solution may vary.

  11. Puzzles were mostly easy and standard. Zoom in and read the note C. Excellent graphics, voice-overs, and cut-scenes.

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