Rooms: The Unsolvable Puzzle

Rooms: The Unsolvable Puzzle is a unique puzzle game inspired by sliding puzzle and platformer games. In a twisted mansion made of rooms that slide like puzzle pieces, you must find a way to the escape by moving rooms and using items. As you explore the mansion, various gadgets make the puzzles more tricky and challenging. In this fairy-tale world full of magical objects and spooky stories, you take a role of an innocent little girl, Anne, who was accidentally trapped in the mansion. As the story unfolds, you'll be challenged to solve a series of diabolical puzzles while the dark legend of the twisted mansion is revealed.

The design and playability is solid, and the replay value is high. It's an extraordinary game, I can't rave about it enough. There isn't enough games like that around here. It's easy in the beginning but that is only to teach you. The Basement levels have cell phones to collect that allow you to teleport to any color of phone, however, if you teleport to another section and have no extra cellphones, you will be stuck and won't be able to progress, so you'll have to start over. The humor was off the wall in the first Rooms. The other reviews go into the basics of the game so I won't repeat that in my review. There are a number of rooms in a house and you find yourself in one of them. Very entertaining game, enjoy! There are 21 achievements to be earned and an "extra" part of the house It's all about the puzzles. Don't worry they leave you alone after they've explained all the gadgets and movements. So far have not been able to solve it.

And I'm looking forward to a delightful story. There is a short tutorial, and then you are on your own. Will she be able to escape the Mansion? Seems the Toymaker got hold of a magic puzzle piece that made his ordinary toys into amazing toy. So far have not been able to solve it. I never expected a sequel, especially after so long, but here it is, to my pleasant surprise. Keep the button down, and you can look at it as long as you want to. So far as I've advanced in the game, however, there is only one new element that wasn't in the first game. Most rooms have at least one Teleporting Phone as you progress, more phones are available in specific color codes this phone allows you to teleport to the section that contains the same colored phone, without having to move sections or slide sections. The trick is to find the correct combination of moves to achieve three stars for each level. The very early stages are quite easy and get you hooked. Within each chapter are a series of numbered doorways. The purpose of the game is to reach and unlock the door of each room, by moving rooms, going through portals etc.

So far have not been able to solve it. I never expected a sequel, especially after so long, but here it is, to my pleasant surprise. Not a game you finish in a day or two. Years went by, and we now have two sequelae with the same game mechanics, humor, and devilishly difficult puzzles. But as you progress "the unsolvable puzzle" part of the title starts to kick in. You can reset at any time. There is a very good tutorial, taught by your friend, and hint source, the friendly lantern. Each section has four sides obviously, but each section has different available sides that can be accessed, for example the left side may be open but the other three sides are closed, so you need to slide unblocked sections, left, right, up or down until you are able to enter the next section as you try to make it to the section with the door. You know the puzzle is solvable, but the time needed becomes too long. Anne becomes increasingly horrified as the story is revealed to her during her exploration. If you're like me, and love to be challenged by increasingly difficult puzzles, you should enjoy this game. It can get a little frustrating at times.

7 thoughts on “Rooms: The Unsolvable Puzzle

  1. Just like my beloved Governors of Poker II, this game is almost endless. If you decide to buy both games go for it because they will give you a whole new character and story. Date published: Rated 5 out of 5 by grandmacathy from Fun and challenging! One of the rooms has a door to go out.

  2. Years went by, and we now have two sequelae with the same game mechanics, humor, and devilishly difficult puzzles. I was bummed when I tried to play the first version on my new Win10 comp. I bought the original Rooms: The Main Building years ago, and thoroughly enjoyed it. If this is the first time you've played Rooms you will appreciate the tutorial in the beginning levels. Thank you, BF!

  3. And I'm looking forward to a delightful story. Sure, it starts out easy, but it becomes difficult rather quickly. I was enchanted with the graphics, music, and gameplay. Thank you, BF! Or will the Toymaker collect her soul to power his fantastic devices?

  4. On the one hand, I feel like it would make me lazy. I'm so excited my brain is shaking. My only complaint is that I couldn't figure out how to get the final trophy make the toymaker's dream come true even though I completed all levels with 3 stars.

  5. There are 21 achievements to be earned and an "extra" part of the house It's easy in the beginning but that is only to teach you. Nonetheless, it is fun while you can work through the puzzles and it is well worth playing.

  6. Some levels are proving to be a bit challenging. Then it will be up to you to use your know-how to escape the rooms. Happy gaming! By the time you reach the middle stages, you feel compelled to solve them and you can in a few minutes. Click on those mansion doors and try it for yourself.

  7. You know the puzzle is solvable, but the time needed becomes too long. Except every time he used it, it lost power…until he discovered what to feed it. If this is the first time you've played Rooms you will appreciate the tutorial in the beginning levels.

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