Spirits of Mystery: Song of the Phoenix

Reunite the Dragon and Phoenix Kingdoms in Spirits of Mystery: Song of the Phoenix. The Kingdoms of Dragon and Phoenix have been warring with each other for over 300 years. The Princess of the Dragon kingdom was set to wed the Prince of the Phoenix Kingdom in order to bring an end to the conflict but the Prince has been kidnapped! An evil witch, trapped in stone hundreds of years ago, orchestrated the abduction of the Prince. If the two Kingdoms cannot form a truce through matrimony, then the witch will break free from her prison. Help the Princess locate her missing groom and unite the two Kingdoms in this captivating Hidden Object game!

A player will find some puzzles are easier than others due to all the variation. This is so unlike modern city adventures where each area is just another part of the similar looking city. Remove the ropes one by one in the order shown in the screenshot to activate a HOP M. Go back into the cave. E x 2, F, and E to eliminate the yellow balls. Drag the string 4 to the beads; take the necklace 5. It is definitely worth the buy!! Take the cord 1 and the ladle 2. Use the Golden Phoenix Amulet A to search for magic symbols in the scene. Examine the door latch; use the nail on it and slide the latch to the right P. Complete the image by swapping the tiles. An interactive map? Examine the wagon cover. Go right.

Go through the left door L. Return to the forest and go right. Drag the key A to the lock on the birdcage B ; take the empty jar C. The bridge is now down; take it Put the shark, eagle, and cat in their matching slots on the left 9. Chapter 5: The Courtyard Press on the eyes Q to light the torch. Put the arrow 1 through the bag 2 ; take the white angel 3. Walk down and go over the bridge. Put the ground fish bones in the box. Drag the string 4 to the beads; take the necklace 5. Walk down. To solve the puzzle, move the snails in the order shown in the screenshot. Zoom into the basket; put the disk on the lock. Please look at the screenshot for the solution D.


Africaine gratuit Spirits of Mystery: Song of the Phoenix

The puppet Laruaville one was cute! As I noted: it's a fairy tale. This is so unlike modern city adventures where each area is just another part of the similar looking city. Please or at the screenshot Magic Life the solution S. Place your cursor over a snail for arrows to appear; press on an arrow to make that snail move in that direction along with all the other snails at the same time. Put the club, heart, diamond, and spade into the slots on the chest N. Zoom into the cave. In the Viking Brothers VI Collectors Edition you must find the items that appear in silhouette at the bottom of the screen on the scene. Put the weight in the basket H Jessicas BowWow Bistro take the handle I. Song of the Phoenix will be one that I play and replay. Rotate the discs so all the same colors Spirlts together. Go through the upper left door; take the KEY K. I would have wanted it to be longer, as the saying goes all good things must come to an Myster:. You don't trot from the last scenes to the first ones. I'm a great gramma so I watch for that kind Spkrits stuff.

Take the scissors E , bellows F , and the weight G. Select the piece above the mirror to activate a puzzle V. Chapter 4: The Tree House Go back into the tree house. Please look at the screenshot for the solution Y. Really, I can't say enough good things about this game. I just don't have the patience for puzzles! In fact, there is very minimal violence, nothing drawn out and certainly not overdrawn at the end. Close the lids on all 3 of the jars. Select two symbols to swap their positions. ERS put a lot of work into all their adventures, but "Song of the Phoenix" has more to it than any of them. Arrange them in the order shown on the fish statues in the cave I don't require that in a fairy tale. Look at the well lid; rotate the lid into position P. The puzzles match the objects used in them well. Song of the Phoenix will be one that I play and replay.

Wipe the mirror with the shirt J ; lift the cloth and take the decoration K. Put the decoration in the slot on the shield L. The puzzles match the objects used in them well. Please look at the screenshot for the solution G. Once a feather is in the right place, the stone on the outside will light up. Drag the weight 1 to the scale 2 ; take the pyramid 3. Go back to the laundry room. Slide the birds Rainforest Solitaire until each one is above the matching nest egg.


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Spirits of Mystery: Song of the Phoenix CE

Drag the candle to the fuse on the right so you can light up the scene. Take the left path; enter the cave and go forward. Drag the weights up or down until you light up the symbols on the left. C, D x 2, C x 3, D x 2, and C to make the yellow balls disappear. Press the symbols on the box in the order they appear on the mirror: stars, sun, fish, flowers, and sun H. After playing the demo, I purchased the SE edition. Go out the door. Please look at the screenshot for the solution T. From hidden object scenes of both items on a list and silhouettes, this proves the game is varied, and even revisiting both types of hidden object scenes the second time around does not bore the player into thinking ERS was just too lazy to do another scene. When poisoned plants appear on the scene, use the Golden Phoenix Amulet in the lower left corner to find the light magic symbols in the scene. Cut the thorns with the scissors; take the eagle 4. Take the cord 1 and the ladle 2. Select the piece above the mirror to activate a puzzle V. Pull the lower tassel; put the mermaid on the beach Give the butterfly to the frog; take the shark 8.

12 thoughts on “Spirits of Mystery: Song of the Phoenix

  1. Examine the closet; press on the symbols you found in the book. Put the SACK at the end of the slide. I would have wanted it to be longer, as the saying goes all good things must come to an end. Use the broom on the cobweb and take the rhino S. Press on the skeleton inside the cage and it will fall apart H.

  2. Very few dark objects in a shadow, and only one or two scenes that I had to repeat. Select 2 symbols to swap their positions. Zoom into the carriage; move the rug out of the way and zoom into the panel Go out the door. To solve the puzzle, press on the red buttons in this order: 3,3,3,2,2,1,1,and 1 W.

  3. Examine the closet; press on the symbols you found in the book. Take the mermaid. Zoom into the corner table; read the instructions for the sleeping potion. Go through the gate.

  4. Select 2 symbols to swap their positions. Walk down twice and go into the upper left door V. An interactive map? I was hooked in the first 20 min and bought the Collector's Edition.

  5. B x 3, A, and B to eliminate the red balls. The music was not annoying at all. To solve the puzzle, press on the red buttons in this order: 3,3,3,2,2,1,1,and 1 W. Only a few pieces will be available at a time. The individual elements throughout the adventure brought back memories from 80's movies to the fairy tale books my grandparents had at their former lake-house.

  6. Return to the forest and go right. Remove the small sheet and take the coins 9. Use the hairpin on the lock K.

  7. Move the dial to each of the 4 symbols and stop on them to illuminate them. Once symbols are in the right spots, the circle will light up. Pick up a panel and place it on one of the magic orbs to rotate it 20 or flip it When poisoned plants appear on the scene, use the Golden Phoenix Amulet in the lower left corner to find the light magic symbols in the scene.

  8. Arrange them in the order shown on the fish statues in the cave Press on a colored ring to activate that color, then form a path solid between the same colored rings without crossing any lines. Really, I can't say enough good things about this game. Best of all, there was not one single technical glitch. The puzzles match the objects used in them well.

  9. Screenshot B shows the second solution. Superb graphics and pleasant soundtrack. Really, I can't say enough good things about this game. The magic water will begin to flow as soon as all three puzzles are solved.

  10. Take the hairpin from inside the box I. Put the decoration in the slot on the shield L. Once the Hint Button has told you times that there isn't anything to do here, you get it: you're done with this area. Zoom into the base of the right statue; insert the SUN into the slot to activate a puzzle C. Pull the lower tassel; put the mermaid on the beach

  11. The puzzles were different and fun and some pretty darn challenging. There are more puzzles than hidden object scenes, and many of the latter are find-the-object-and-use-it to keep finding more objects. Drag the clock hands 27 to the clock 28 ; take the cuckoo Take the key

  12. Touch the fox. Go forward. A bridge of levitating stones appears; take the bridge to reach the temple door W. Walk down; go right and cross the bridge.

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