Haunted Train: Spirits of Charon

Charon's train has left the station, and you’ll never believe who’s on board. You and your fiancée were supposed to be happy, but someone's destroyed your wedding day, and your lives together. Now her ghost beckons to you from the train of death. Can you put this vicious deed to rest – and help Charon bring justice to your love's tragic end?

Solution: Clock tower, pretzel and golem Switch the red and blue chips. Use the monocle on the head and place the HAT on it C. Examine the crate to access a HOP. Afterwards, you found out that the train belongs to Charon, the train owner who takes souls over the Stynx. Solution 1st set: A clockwise to 12 and D counter clockwise to 12 1. Use the monocle on the spot O. Go to Upper lodge. Use the monocle on the book V. See screenshot for solution P. Go to the Coliseum. Use the monocle in the corner S. Take the stone. Go to Hamelin square.


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Select the logical image to complete the sequences. Go to First-class car; go to Vestibule. See screenshots for solution Use the monocle Hanted the window L. Go to Boat shed. Enter the Coliseum. You will trigger a puzzle. Examine the bells to trigger a puzzle Z. Examine Dreamsdwell Stories 2: Undiscovered Islands storefront to access a HOP N. Pull A to the center. Play the HOP. Go to Station square. Go to Rome square.

Open the pouch and pull up the slingshot. The gameplay is alright with nothing outstanding or original except for The Monocle which can be used to view ghostly people or creatures. Go to Bar. Use the monocle on the rope Y. See screenshot for solution Z. Play the HOP. Select the logical image to complete the sequences. Pull D all the way up and Pull D to the center. Solution: Vampire castle, borsch and vampire Go to Charles Bridge. Examine the storefront to access a HOP F. Match the sides on the plates. Afterwards, you found out that the train belongs to Charon, the train owner who takes souls over the Stynx. Place the correct medallions to answer the riddles. Most of the scenes are normal architectures with nothing to blow your mind, they are pleasant enough though and fit the theme pretty well.

Place the correct medallions to answer the riddles. Examine the storefront to access a HOP N. The Hidden Object scenes are fine and the puzzles are Charom, not much challenges. Play the HOP. Go to Bar. Press the correct runes Rescue Quest Gold Collectors Edition shown in your notes. Anyways, we must admit that we did enjoyed the threre and a half hours that the game offered, plus another hour of Bonus Chapter. Pull C to the center. Moreover, the voice overs and the soundtracks are great as well. Remove the pipes. See screenshots for solution


Open the pouch and pull up the slingshot. Enter the Coliseum. Go forward. Pull D all the way up and Pull D to the center. Place the correct medallions to answer the riddles. Examine the storefront to access a HOP N. See screenshot for solution S. See screenshot for solution P. Go to Great lodge. In this series:. Go to Vestibule. Pull C to the center. Use the monocle in the corner S.

From the sound of the story, you probably know that Haunted Train is no kiddy game. Remove the pipes. Highlight all the jewels. Solution: Vampire castle, borsch and vampire Play the HOP. Go to Control room. Go to First-class car; go to Vestibule. Go to Catering car. Third set: E counter clockwise to 12 and F counter clockwise to 12 3. Remove the cloth and open the toolbox; use the hammer on the 2 nails W. Examine the crate to access a HOP D. Place the sugar Q and ice R in the glass and select it. Use the monocle on the head and place the HAT on it C. Chapter Final Chapter Select the suitcases and zoom in and select the suitcases again F.

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Haunted Train: Spirits of Charon

8 thoughts on “Haunted Train: Spirits of Charon

  1. Place the sugar Q and ice R in the glass and select it. Use the monocle on the clock B. Go to Vestibule. Examine the tent to access a HOP H.

  2. Back out. Solution: Clock tower, pretzel and golem All of the aspects of the game remained fairly simple. Go right.

  3. Select the knob and use the HOOK on the grate. The Hidden Object scenes are fine and the puzzles are okay, not much challenges. Go forward on the left. Speak to grandma F.

  4. Move the curtains, pillows, lids and doors blocking the items in yellow; drag them to the matching recesses in the door P. You will trigger a puzzle. Speak to grandma F.

  5. We are kind of on the fence about the quality of visuals in this game. Pull A to the center. Pull C to the center. Select the knob and use the HOOK on the grate. Examine the storefront to access a HOP F.

  6. Press the correct buttons as shown in your notes. Go to the Coliseum. Move the vase; pull the lever X. Anyways, we must admit that we did enjoyed the threre and a half hours that the game offered, plus another hour of Bonus Chapter. Use the monocle on the chair X.

  7. Use the monocle on the chair X. Select in the order shown Use the monocle on the rope Y. Go forward on the right. Remove the pipes.

  8. See screenshot for solution S. Select the runes paper to get a code. Go forward on the left.

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